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valunvesthere (< 20)

Where will employed youths disposable income go?

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January 18, 2010 – Comments (7) | RELATED TICKERS: AMD , INTC , NVDA

In the 90s if I recall correctly alot of employed youths disposable income went into import cars like Honda(NYSE:HMC), Toyota(NYSE:TM), and etc. From there money was spent on after-market performance parts, audio systems, body-kits, custom paint, and etc. With so much Federal, State, and Municipal laws nowadays, the import custom scene has now forced employed youths in search of a new hobby. Could that new hobby be the VIDEO GAMING INDUSTRY?

Gaming PC:Acer(TAIEX:2353TW),Asus(TAIEX.2357TW),Dell(Nasdaq:DELL),HP(NYSE:HP) and etc.

CPU: AMD Phenom™ X4 quad-core processor(NYSE:AMD) or Intel® Core™ i7 processor(Nasdaq:INTC)

GPU: ATI CrossFireX™(NYSE:AMD) or NVIDIA nForce® SLI(Nasdaq:NVDA)

STORAGE: up to multiple terabytes(TB)

Nintendo Wii (other OTC:NTDOY.PK)

CPU: Broadway clocked at 729 MHz(NYSE:IBM)

GPU: Hollywood clocked at 243 MHz(NYSE:AMD)

STORAGE: 512 MB flash memory

Play Station 3(NYSE:SNE)

CPU: Cell Broadband Engine Architecture clocked at 3.2 GHz(NYSE:IBM and SIT)

GPU: Reality Synthesizer clocked 550 MHz(Nasdaq:NVDA and NYSE:SNE)

STORAGE: 160 GB

X Box 360(Nasdaq:MSFT)

CPU: Xenon clocked at 3.2 GHz(NYSE:IBM)

GPU: Xenos clocked at 500MHz((NYSE:AMD)

STORAGE: 120 GB

Other important semiconductor manufacturers(rough summarized list)

Asus(TAIEX:2357.TW)

Foxconn(TAIEX:2354.TW)

Gigabyte(TAIEX:2376.TW)

Microstar International(TAIEX:2377.TW)

Elitegroup(TAIEX:2331.TW)

DFI(TAIEX:2397.TW)

and many more...

7 Comments – Post Your Own

#1) On January 18, 2010 at 8:26 AM, russiangambit (29.43) wrote:

It is all kinds of elecontrinics, not just vido gaming. With video gaming yougot an issue with 20-30% unemployement among young males.

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#2) On January 18, 2010 at 4:20 PM, ChrisGraley (29.98) wrote:

To help support their unemployed parents.

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#3) On January 18, 2010 at 4:55 PM, FleaBagger (28.85) wrote:

@russiangambit: elecontrinics sound interesting. What are they?

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#4) On January 18, 2010 at 10:33 PM, cashkid79 (93.65) wrote:

vid games market target should be middle/hs/undergrad males (approx age ~12-25)...a demographic that is unfortuneately hit pretty hard in current economy with UE..maybe if you could get an accreditation backing diplomas/degrees program offered through a gaming platform going...haaha, im joking, but seriously, there is something wrong when you can sell a diploma online and stay in business---  http://en.wikipedia.org/wiki/Diploma_mill  ---it wouldnt surprise me to see something to bridge the gap from dmills to online university to traditional university w/online course offerings (ps3/xbox/wii all have internet connects) or even something to support home schooled primary/secondary student programs...  home schooling is becoming more popular (refs?) and online course offerings I know are becoming more available/popular with existing state/federal accredited universities .... 

On a side note, issues I see with online degree programs --- as someone having paid considerably for traditional post-secondary schooling/degrees, there will be an issue if say in 5 yrs current graduates are directly competing for jobs with those who are able to pay much less for some form of 'online' or primarily 'online' or distance learning, etc. or ANY NON-traditional degree and are granted a certificate representing the same level of achievement/credibility/effort/knowledge/skills/etc without having to pay for and sit in classrooms w/ traditional qualified instructors... 

More specifically for post-secondary schooling - where is the line between Ivy league grads and state university grads and private school grads and online university grads to be drawn given the nature of the issue....what distinctions will be made and how will it affect (positively/negatively) those on either side of the line...how will the value of a degree or diploma be affected given new entries into the pool of degree/diploma holders when technological advances in learning change the nature of learning as well as the overall cost, effort, motivation, and requisites for these 'hypothetical' next gen graduates....and then there are still questions such as : if the cost is a determinant in these factors, then should one be allowed to raise class prices of 'online' systems leading to a degree accredited by the same organization that backs traditional classroom based universities in such a way that is inconsistent with costs necessary to deliver the course material and pay the instructor for his/her time...it all gets pretty complicated pretty quick.....

anyway, yeah video games are becoming more popular! The nature of the market does not currently seem favorable to extraordinary growth since most savvy gamers consume the necessary products with the preconception that they will have free time to spend in front of the tv connected to this gaming console...time that is not being spent actively operating or supporting activity that directly contributes to the collective growth/GDP/GNP of the country (while playing, not the money spent in the market)...also, I don't mean to sound as though I think one should feel guilty about playing a video game vs starting new business...think about all of the first person shooter games (doom - call of duty, etc.) and how the military has not had any problems meeting their enlistment goals lately...not saying its a conspiracy the gov't thought up to desensitize youth to war-related images/themes, just that it might be interesting to look at how the gaming industry affects society in general, good / bad / neutral --- end of the day, its still true that noone ever killed someone because of a video game (yes, there have been allegations of such things)

ok well, I think I got just a bit off-topic...it WILL be interesting to see the evolution that occurs in this particular market though - for those interested, look up/watch the movie 'GAMER' ... its an entertaining depiction of society in the future after gamers have largely shaped the evolution of the world   

-ck79

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#5) On January 18, 2010 at 11:11 PM, cashkid79 (93.65) wrote:

TO ANSWER YOUR QUESTION:  Sorry, but I see now what the ? was, and the answer - I'd say most employed youth will be paying off debt with the leftovers after living expenses...the debt from the turbo-charger on their Honda most likely ;>>

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#6) On January 19, 2010 at 8:31 AM, cashkid79 (93.65) wrote:

wow, just ran across this site with their 'patented' educational video game programs...  http://campus.willinteractive.com/   ...disclosure: I have no affiliation with this company whatsoever, and didn't know it existed until about 2 minutes ago.  Obviously, I won't comment and can't accurately discuss topics on anything related to these products and/or services.

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#7) On January 19, 2010 at 9:12 AM, russiangambit (29.43) wrote:

> @russiangambit: elecontrinics sound interesting. What are they?

I would look at Nividia, Corning, Intel, HP, Sony and wheover makes electronic gadgets and partys for them like some small Taiwan companies. But everything in tech is so expensive now, I don't think the price reflects reality. Look at companies that have a brand appeal  for emergining markets (Apple), i.e. must-haves for the rising  middle class. Stay away from those that are easy to duplicate.

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